Leo Jiang

I make video games, maybe with you?

Download my CV

Recyclic

Storytelling Through the Mundane

When I was deciding on a game concept to see to completion, I looked at one of my favourite indie games of all time: Papers, Please. I found the real attraction of the game was what I would call "Storytelling Through the Mundane"

So I began making Recyclic. The player is a lowly factory worker who sorts recycling, trying to make ends meet while keeping up with new regulations and shifting political, social, and economic climates.

Steam Page
Code Snippet

Shellscrape

Scope Creep!

A top-down wargame project I started during university, as with many new devs, scope creep hit hard, and I could not bring this game to completion. (Perhaps the concept will be revisited one day)

Despite this, the process was an irreplaceable experience. I implemented systems and mechanics like pathfinding, procedural generation, Line-of-Sight, etc. I also had a lot of fun learning pixel art and making tileable game assets.

Youtube Link

My Next Project’s GDD

Ideas are cheap so I’m sharing mine

A slice of my plans for a project after Recyclic. This shows a bit of my creative process of formalising ideas. 

Always looking for collaborators with creative visions!

GDD Link